


Instead, think of your actions and decide for yourself whether they are good, evil or something in between. but stealing only makes you lose 5 points.Īnd this is why you shouldn't look at your Karma level when roleplaying. It's pretty much the only retardedly imbalanced system still in place: killing a single Fiend gives 100 Karma points. You choose not to kill someone despite the game saying "it's okay, he's considered evil in the GECK". You choose not to steal from certain people because you think it's evil, not because the game says it's wrong. When you roleplay, your ACTIONS are what define your character, not a broken game mechanic. Fallout New Vegas Modded Gamesave Fallout New Vegas Save Editor Xbox 360 Fallout New Vegas Ultimate Edition Modded Save Xbox 360 One Fallout New Vegas. Besides, the reputation system effectively replaced the Karma system in New Vegas: Karma has no real impact on anything, reputation is what determines people's reactions. It's nigh impossible to be anything other than Good or Very Good by the end of the game. The system is entirely irrelevant to roleplaying.

A good Character don't steal, an evil one rarely works without caps. Contributions from: Timeslip, Elminster EU.

It does so without modifying the executable files on disk, so there are no permanent side effects. Player.Ursprünglich geschrieben von Landeril:The Karma System isn't irrelevent to RolePlaying a Character. The New Vegas Script Extender, or NVSE for short, is a modders resource that expands the scripting capabilities of Fallout: NV.
